Friday, April 16, 2021

Post Modern in the Modern World


Anime has had a rocky history in the west. Stemming from it's predecessor manga, a late 19th century Japanese style of graphic novels, "anime" is largely known as the Japanese animation art style that began by animating popular manga to now also having become independent of manga. Throughout most of its time in the west, it hasn't been until recently that it has been accepted by the mainstream media of the west and begun to garner the attention and favor of the masses. I distinctly remember anime being labeled as a "nerdy" past time throughout middle school and high school, leaving me with few people whom I could share the lessons, laughter, and tears that stemmed from this art style. 


Naruto Shippuden, Studio Pierrot
Tokyo, Japan 
c. 2017

    The first anime I ever watched was Naruto back in elementary school. The series concluded with Naruto Shippuden in 2017 and I kept up with the series for the most part. There is a quote that accompanies this arc by the main antagonist that gives deeper meaning to this clip:

"In this world, wherever there is light - there are also shadows. As long as the concept of winners exists, there must also be losers. The selfish desire of wanting to maintain peace, causes wars, and hatred is born to protect love." 

The statues in the clip immortalize a conflict between two brothers-in-arms who turned on each other over a clash in ideals on how to best protect their village. The space and placement of this piece help to solidify the conflict between the two. The mountain range in the background seems to show the seemingly unbreakable bond that the two had. In the midground however, we see them divided by a waterfall, seemingly a herald to the phenome that a single trickle of water will erode away even the strongest of stone. Color is another element that brings more depth to this piece. You see the intensity of the sun shinning atop the two warriors and while it serve to illuminate them, the shadows it creates serves to hide the blades at their hips. Finally, lines make the piece hit home. You see the statues with one hand raised to each other, and your eyes are drawn downwards in search of the other hand, only to find it resting on the hilt of their respective swords, ready for battle. 

Death Note, Madhouse
Tokyo, Japan
c. 2007

    The second piece comes from the popular anime Death Note. The anime follows a genius high school student, Light, with aspirations of joining the police and helping to rid the world of evil who finds a notebook which grants him the ability to kill anyone he wants, while adhering to a couple of restrictions. Light then goes on to murder prisoners, felons, and people who he deems "evil" in order to bring the forth a world without crime. The scene from the anime I chose is an homage to renaissance era Christian art work, this one in particular is in reference to Michelangelo's The Creation of Adam. The piece  brings forth a sense of sadness. Throughout the series we see Light go from a hardworking student, fixated on the admirable goal of stopping crime, descend into insanity with a god complex by the temptation that came from the Death Note. This is seen with Light loosing his angelic wings as he is accepting the temptation that is symbolized by the apple. Some elements to note here would be the color. Immediately the eye is brought to the center of the piece, the apple, meant to represent temptation and original sin. Secondly is shading, god is shown to be on the right in Michelangelo's piece but in their stead seems to be a demonic like figure coated in shadows, greatly contrasting with the light that is overwhelming in the rest of the piece. Finally is linework, after being drawn to the apple, the eye is drawn down by the chain around Light's wrist. This seems to symbolize Light's humanity, although he seeks to be a god, he will always be but a human. 


The Prince of Tennis, Trans Arts
Tokyo, Japan
c. 2005

    The third piece comes from a lesser known anime, The Prince of Tennis. As someone who played varsity tennis back in high school, this clip makes me feel nothing but joy, it reminds me of the memories I had on the court and the nerve wracking and thirlling games I played. In this clip, we are immediately captured by the linework of the animation. The player's, Ryoma, body flows perfectly with the motion of a forehand hit, and executes very realistic form. Viewers are drawn into the action by how real the character's movements are. Aside form lines, we next can see how shape was used in order for the viewer to understand how hard Ryoma is returning the ball. The distorted shape of the tennis ball on his racquet helps to portray the power behind the hit that Ryoma's opponent has hit him and brings forth an air of intensity to the clip. Finally, although small, the small attention to detail in the color scheme of this clip brings it all together You see the two different colors separating the court from the rest of the area, you have the white lining marking the bounds of the court and even the small notch that serves as a placeholder for serving and to denote the middle of the court. Though not as crisp as the newer sports anime, this clip will remind me of the series that sparked my interest in the sport. 


Haikyuu, Production I.G.
Tokyo, Japan
c. 2017

    The next piece of art that I chose is from the popular anime Haikyuu. This clip is of the two protagonist playing a volleyball game One of the main elements here that ties it all together is the linework. Both of their bodies are flowing in realistic ways and there's nothing abnormal about the movement. In addition to the flow of their bodies, the lines from the ball to the setter's hands give the image a sense of movement. The second element of notice is placement. The setter is in the foreground, with the spiker, and umpire filling out the middle ground at an angle. The angle of the image makes it look like we are watching the play unfold from the point of view of a teammate, which helps envelope and capture the viewer. Finally, the realistic color choices brings together the whole image. Nothing out of the ordinary helps to cement the scene of a volleyball game. The piece has a sense of action, it makes me feel like I am a part of the game and am standing in the court alongside them, fighting for a point.    


Vinland Saga, Wit Studio
Tokyo, Japan
c. 2018

    Vinland Saga is the name of an anime which follows a young Viking boy through his adventures in in a viking ship. Texture here is the first thing that comes to my mind. The engravings on the raft and even just the cracks in the wood, are animated to feel rough to the touch. The placement of the falling snow in the foreground, and snow covered trees in the background bring a sense of calm solitude, but also dangerous peril and also add on to the texture of the raft and how it would be cold and wet to the touch. Finally we see the use of shadows casted over Thorfinn which helps to bring about the sense of solitude and loneliness, perfectly encapsulating how one would feel after being marooned and separated by their compatriots. As I look at this image, I feel despair and isolation. 




The Promised Neverland, CloverWorks
Tokyo, Japan
c. 2021

    The final piece in this gallery is this clip from the Promised Neverland. An anime that flirts with the idea of whether it is morally acceptable to sacrifice a few for the sake of many, the image to me brings forth some feelings of anger and outrage. Again, placement holds huge significance. The three children at the forefront of the piece are facing at the viewer in anger and defiance while the others are in the background facing away at the promised land that was never there. The contrast in lighting is also important to note here. The only light in the image comes from the whit haired boy, Normans, lantern. They are in search of something, a ways of escape. The shadows that cover the other children mean that they are already beyond saving. Finally we have the use of lines. The lines that are made form the fork and knife bring attention to the finer details of the piece, the viewer is drawn to the numbers on the dinner plate, symbolizing the hours on a clock. These children are up against time, if they don't find a way to escape, they will be dinner. 


Works Cited

AnimeChicago. "A Brief History of Anime and Manga: From Zen Cartoons to Sailor Moon · AnimeChicago." AnimeChicago. 17 Dec. 2020. Web. 16 Apr. 2021. <https://animechicago.com/articles/brief-history-anime-manga-zen-cartoons-sailor-moon/>.

Cunha, Xiao Faria Da. "What Has Anime Done to Contemporary Western Art." Medium. Medium, 14 Dec. 2020. Web. 16 Apr. 2021. <https://xiaochineseart.medium.com/what-has-anime-done-to-contemporary-western-art-2b182199f99>.

"What Is Anime Art? The History Of Anime And Manga." Okuha. 08 Jan. 2021. Web. 16 Apr. 2021. <https://okuha.com/what-is-anime-art/>.








4 comments:

  1. I really enjoyed reading your blog post!! I have been watching anime and reading since I was a kid, and it really is mindblowing how anime has slowly been accepted into mainstream media more recently. I really liked how your post went further into depth, describing how the artistic elements affect the overall atmosphere of the image and the background context that provide some understanding. It's cool how a single scene of an anime/manga can possess a deeper meaning than just the surface of the scene, and can even make a reference to other subjects/contexts (Like the death note one). I also find it very enjoyable being able to see how the animation and art style has developed from the late 1900s to now. Great Work!

    Also, I actually knew all the shows that you included! :)

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  2. Wow, Daniel, who knew that art in anime could be so profound and layered? I had always thought of anime as something purely for entertainment. It seems that I was completely wrong. The works you presented held a valuable lesson that the viewers could take away from. I also enjoy the personal touches you add to your analysis of each piece. It seems that the anime you watched was during a specific point in your life and the anime makes it that much easier to bring yourself back to that time. I think that it is incredible that art like anime can revive those very emotions and feelings you felt when you first watched it. With animation becoming progressively better, I am excited to see what further post-modern era anime will be produced.

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  3. Hey Daniel, fantastic blog post. I haven't watched much anime, maybe about nine or ten tops, and most were ye olden shonen anime. I'd say you made some good points. There's one I'm curious about, and that's the frame from Naruto. Is there really that much symbolism crammed into a single frame? I know symbolism is primarily up to the interpreter, but that seems like a lot for what can only be a few seconds tops. The reneissance references are pretty good in Death Note I gotta say. Wasn't the series packed full of religious symbolism? I haven't watched much of it myself but I vaguely remember the opening having some beyond that.

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  4. Hi Daniel! I love your blog! I grew up watching anime with my siblings and cousins during the weekend and holidays. Aside from Naruto, I also love Dragon Balls and Hunter X Hunter. In fact, Gon and Kilua are my childhood crushes, and I am still listening to their original sound tracks! I'm so hyped when I read your blog. I also finished the first season of Promise Never Land. Although, I honestly do not think I would watch the next season because it not my cup of tea. Based on the artwork you presented, Naruto and Vinland Saga have more of the 3D style and the rest, Haikyuu, Promise Neverland, and Prince of Tennis are 2D. The colors used on Naruto, Promise Neverland, and Vinland Saga have a vintage theme with warm colors. The rest has are bright and colorful. I love how you presented your works for it gave me more ideas how anime is a work of art. Here is an article talking about Anime Art: https://okuha.com/what-is-anime-art/#:~:text=Anime%20is%20an%20expression%20of,expression%20in%20modern%20Japanese%20culture.

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